Having just beat my game at 4:30am for the first time, I can now say success!
I’ve wanted to make a game about killing vampires with sunlight beaming through windows/holes in walls for a while. It was a lot harder than I expected to make that the focus of the game though. Mainly because of the layout required (if you don’t have a complete open floor, only the far edges get the sunlight) and also because it’s such a weird concept that I clearly had trouble getting my testers to care about that mechanic.
So it’s partly about the sunlight but more-so about playing as a character that switches back and forth between vampire and human. I’m sure this has been done to death, but I had a fun time implementing it. And this year I really tried to make as hardcore a roguelike as I could (instead of just a PDL).
Probably the coolest part of the game is the dynamic lighting. There is sunlight that beams in from the outside and torches that flicker. You can even toggle the torches depending on what you want to do. Hint: turning them off helps when you’re a vampire.
There’s a semblance of a story in there too, but don’t worry about it because the writing is complete shite. Sadly, the mini-bosses and potion crafting never made it in. But I did waste a decent amount of time screwing around with bfxr, so there’s cute sound effects.
Here’s the link.