It was finished. It is not a success as I wanted it to be.
Either because this is only my 2nd 7DRL, or because it’s always been the way I am, I was trying to add so many features I could think of into the game in the period of 7 days. Some I could, some I did with messy codes, and some I had to skip.
What went wrong
Making a hacking game was always my biggest goal in game development. However, I don’t know a lot about hacking, and trying to map roguelike components into it is not always easy. Because of that, ideas were swapped quite a few times, and I ended up making a game about hacking memory (on a remote server).
The second challenge (not a bad thing) is that I decided to start everything from scratch. Besides using rot.js to generate a map, everything else was done by me (and help from @anvoz). I started my 7DRL as an attempt to learn about React.js, and trying to do things for a game is not always straightforward with React.js.
Also, I focused too much on the game flow, trying to make the story line better instead of the gameplay.
What was achieved
A somewhat complete game system that has basic roguelike components such as random dungeon, random enemies, random stats, unidentified items, permanent death.
Learning React.js was fun. Trying to dig in and fix bugs was fun. I have learned a lots in a week. Ultimately, being able to finish what I started is the best achievement of me.
Thank you all for the opportunity. Seeing other games make me cry a little, but hey, congrats!
Looking forward to seeing 7DRL next year.