Variablo, my little roguelike-experiment, is finished. Overall I had less than 2.5 days of time, but I wanted to try a little idea I had some days before, and it seemed doable in this short amount of time. So here it is:
VARIABLO ON ITCH.IO
(made with Unity, but Standalones are provided)
Unfortunately I didn’t have any time for polishing really, and a lot of stuff to make it round is missing (like sounds, or some kind of meaningful ending). As I created the four dungeons in the last two hours, there isn’t much balancing. But overall it is playable.
The game is about you, Mordecai, who was captured by the wizard Variablo, and now you have to flee. Variablo has a very strange dungeon where exits are only visible when the dungeon itself is in its correct form …
As usual, this was a very intense experience, and often I thought I wouldn’t finish it.
Congratulations to all the winners, and those who tried!