I completed my 7DRL last night. It is called Third Planet. This is my first time in the challenge and the second game I have ever completed. I was inspired by all of the great entries in 2013. I am looking forward to seeing what everyone accomplished this year. From what I have seen so far there were some awesome games created this week.
I wanted Third Planet to be a tactical space shooter where you race across the galaxy through asteroids and nebulas. Of course there has to be a driving force and enemy so you are being pursued by aliens determined to destroy you. You are trying to make it to the Third Planet.
I tried a control scheme where you have momentum. It felt wrong to just turn on a dime in space like you would in a dungeon. This might feel a bit awkward at first but I found it worked well in the context. It means you have to plan ahead a little to maneuver.
It has an energy resource system that governs laser fire and the ability to boost your speed beyond normal. It is pretty generous but I found that it helps balance overuse of those two options. I didn’t want to remove speed because I thought it was fun to escape a near collision with a burst of speed. It also helps shake pesky aliens.
I tried to keep in the spirit of procedural level generation using nebula. You can fly through the nebula but it limits your field of vision which makes it more risky. I have encountered many asteroids by surprise in there. I have variable level content so you will not see the same sector twice.
I would appreciate any feedback you have about the game. It requires Java to run. You can find it here: