Golden Krone Hotel: update and postmortem

A few notes on Golden Krone Hotel:

I’ve written a postmortem. I was happy with the overall product, but I made some big mistakes too.

I’ve released v1.2. It addresses several common complaints:

  • Support for smaller window sizes: 980×530 and 800×360
  • Green Man strength capped. No more 300 damage hits! 🙂
  • Potions can be described in the potion menu.
  • Potions are no longer shuffled (I had a good reason to do this to start, but I don’t think it’s worth the hassle)

If you’ve been putting off playing because of resolution or some annoyances with the game, now would be a good time to try it out. It’ll probably be the last update I make.

I also want to mention a couple Let’s Plays. Game Hunter did a good job covering GKH:

And if you’re not bothered by profanity, this is a really fun romp through the tower:

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