Download acabepsi (Windows exe and python source)
features:
use knockback rather than direct damage
is random, not procedural
no rpg nonsense
chaotic
Community blog for the 7DRL Challenge // 2018 dates 3-11 March
Download acabepsi (Windows exe and python source)
features:
use knockback rather than direct damage
is random, not procedural
no rpg nonsense
chaotic
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I take from your comment that you were working independently and not as part of procjam since you said the game was random not procedural. Was there a reason behind that decision to be random?
I didn’t start with the idea of making a random game, I made the game and then I realized it fit random better. (I’m referring to ‘procedural’ and ‘random’ the way I often see them used: procedural is ‘realistic’ or ‘looks like it could have been made by a human’, random is rolling the dice)