The Chase – Day 2 Report

Day 1 was slowed down significantly by issues with my environment. By time I started, i only had 4 hours of day left.  But – I got some nice serious coding done today. Most of it is still framework. I primarily focussed on the framework around maps, and a basic implementation of the main menu (as the Roguelike Radio on 7DRL’s suggested that a good interface, and not quitting when you die is helpful). I have also got the first drawing things done.

Screenshot of current progress

As you can see from the screenshot above, I am making a graphical roguelike (but what’s seen above is not reflective of final product yada yada yada). I’ve got a collaborator and partner in Wade Dyer of Design Ministries and designer of Fragged Empire (which is a pen and paper RPG you should totally check out). At this time, Wade is assisting in design, creating a theme and (most importantly to me at least) – creating graphics.

The goal is a short horror-ish roguelike featuring (still turn based) Mario-style autoscrolling dungeons.

I kind of think this is doable. I have hope!

As an aside – this is double listed in the list of roguelikes. The first listing (The Chase) – I’ve lost my password and can’t seem to recover it. The second (Chase) is the one I’ll be updating.

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