Started March 7, at 3:00 PM EST. With any luck, it’ll be done by 3:00 PM EST on the 14.
So, last year was my first 7DRL and I took on a fairly conservative project. Not this time. This time, I’m going to try something ambitious and probably fail. Still, I think it’ll be fun and cool nonetheless.
To the West will have no floors, but instead have you marching westward on an extremely long and thin map. The view only scrolls horizontally, and rather than seeing different types of floors you’ll be passing through different types of biomes. My goal is to pack tons of interesting areas and procedural elements into the game, like random effects on weapons and enemies. (Maybe the crocodiles somewhere breathe lightning. Who knows?) To accomplish this, I’m implementing some basic script callbacks on stuff, using Lua.
The story at the moment is rather simple: “The foul warlock Mochus has stolen the Band of the Stars, bringing it to his fortress deep in the western mountains. Journey to the western lands, find the Band, and slay this foul sorceror once and for all!“
The game will be for terminals, and hopefully support both 16 and 256-color terms. I’m planning to compile it for both Windows and Linux, and the source repo will be going on Github later tonight.
EDIT: Code is here: https://github.com/Df458/To-the-West