A Challenge, A Haiku

Since announcements are the Thing To Do ™, here is an announcement _and_ a haiku.

  • Creation begins
  • against a better judgement

I’ll be programming in C++ and SDL2, likely targetting OpenGL 3.2 so I can play with geometry shaders. I will also borrow rendering code and design from previous and in-development projects.

I will also be using a procedural generation library I wrote for #PROCJAM to (hopefully) expedite progress.

Linux/Windows will be the primary targets as well as OS X if I have time before release.

Brainstorming start time was 2015-03-08 11:43:00 PST

Have fun!

Author: kts

constant progging waveform http://twitter.com/kts_kettek

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