Cube Runner (working title) Day 1

Going a little unconventional with our entry. We’ll see how it turns out. The main mechanics of moving around and random shifting obstacles are in. I’m going to try to get certain patterns of obstacles to move into position so the “level” will appear to shift into different configurations. Player will avoid them while collecting something to move on with the idea that subsequent levels will keep getting faster and more dangerous.

Here’s a gif to show what I’ve got so far:

Good luck everyone!


Author: Blosser

Game Designer

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