This year I decided to implement an idea that’s been floating around in my head for a few years now: a simplified roguelike where you can move much faster than everything else and have an extreme knockback but have very little health. So far, I’ve got a really simple dungeon generator, running with keyboard or mouse, and stationary creatures that can be knocked back. You can run down to the 10 level, then run back up and win.
I tend to go overboard with my 7DRLs so having a focused idea and using an unfamiliar language (Clojure) will hopefully force me to stay small. But it probably won’t.