Space Hellion – Declaration

I’m starting a little late because I flew back home from Hong Kong to London last night (hooray for jetlag!), so I’ve got some catching up to do but we’ll see how it goes.

The idea behind Space Hellion (I might drop the ‘Space’) is to make a roguelike (a proper one) that is also a bullet-hell space shooter.  It’ll be turn-based and grid-based, with your craft constantly moving forward one space per turn.  Your bullets and enemy bullets will (normally) move two spaces per turn, so you’ll need to plan your moves carefully to shoot down enemies while avoiding their fire.

I’d like to make it a 3D behind-view Starfox-y kinda thing, where your grid is on the screen and enemies come at you through the ‘floor’, but that may make it too difficult to judge distances so I’m going to work on a simple top-down version first and get that working before I introduce the third dimension.

Stuff I’m starting from:

  • My own bare-bones Java game engine assembled from chunks of my previous 7DRLs and other aborted projects.
  • SPARTAN, which I’ll be using to make some tiles (if I need them).
  • I have one or two old sprites that I might re-use, but the vast majority of the art will have to be made during the week.
  • Some sketchy notes on story and setting, which I may or may not include.

I guess we’ll find out whether I’ve actually learned the lessons last year taught me…

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