Void Sanctum – 7DRL 2015, Day 1 report

Alan Charlesworth and I have been slaving on last night and this evening, trying to force progress. While I’ve been working on setting up the technology for zones and areas, making sure Alan’s wordsmithing will present on screen the way he envisions it, Alan has been producing Area and Horizon descriptions non-stop. Prior to the start of the challenge, I also spent a little time pulling in third-party assets and form the meager foundation for making a roguelike game in Unity.

Of important mentions, we’re using Text Mesh Pro for text rendering, ProD Total and Rogue Sharp as a base for our procedural generation, field of view and pathfinding, RPG & MMO UI 2 for UGUI, Icon pack for MYFG and an assortment of icon packs from Digital Worlds JSC for User Interface, Master Audio for all audio needs, Noble Reader when displaying longer texts and Visual Studio for Unity for coding and debugging.

Follow us and watch Alan thread down this road to ruin on YouTube in true roguelike fashion as we try to make a game in seven days!

Previous reports from Void Sanctum, 7DRL 2015:

  • Startup
  • Day 0
  • 3 thoughts on “Void Sanctum – 7DRL 2015, Day 1 report”

    Leave a Reply