Copy Frogue: Day 2

It’s my first 7drl, so I have no idea whether things are going well! Day 1 saw rough versions of most game mechanics, and day 2 brought camera and visual tweaks to make the game less about seeing through abrupt visual changes and more about tactical route-planning. That said, it’s more tedious than tactical, and it remains to be seen whether route-planning can be fun without the prospect of, say, letting the frog cast magic missile at the cars. I suppose we’ll all find out together!


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