Fractured Fates – End of Day 2

Dungeon A little bit of work on dungeon generation, hopefully my ideas for generation will work. I plan on making generation part of the game play, the further the play progresses the more complex and dynamic the dungeon will become. Adding additional details, larger size, attributes, traps, puzzles, treasures and mobs. Next up making the dungeon generation more modular and adaptable for the above goal.

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