Got a lot done today 🙂 Things are looking pretty good for finishing on time, I think.
Fleshed out the enemy ai a whole lot, added burnable terrain, and, perhaps best of all… What better to burn that terrain with, than – Dragon Fire!
The list is getting shorter and shorter. On the books for tomorrow are ranged combat – you’re going to want to keep your distance from that fellow – Crafting mechanics, and a bit of a UI overhaul.
That’s all for now.