After 48 hours, it still doesn’t look like much:
But, I now have the fundamental framework of all the major game systems in place, and it’s already fairly fun to play, if a little lacking in challenge at the moment. Soon fix that, though!
Next main objectives are HUD, inventory and picking up items. Once that’s done, I’m going to spend half a day experimenting with a behind-the-ship 3D view. If that’s fun, the top-down view shown above will be kept on one side of the screen as your ‘radar’ to make judging distances easier. Otherwise, I’ll rework the top-down view with some better graphics.