Space Hellion – Day 2

After 48 hours, it still doesn’t look like much:


But, I now have the fundamental framework of all the major game systems in place, and it’s already fairly fun to play, if a little lacking in challenge at the moment.  Soon fix that, though!

Next main objectives are HUD, inventory and picking up items.  Once that’s done, I’m going to spend half a day experimenting with a behind-the-ship 3D view.  If that’s fun, the top-down view shown above will be kept on one side of the screen as your ‘radar’ to make judging distances easier.  Otherwise, I’ll rework the top-down view with some better graphics.

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