Void Sanctum – 7DRL 2015, Day 2 report

This report comes in a little late as I ran out of time last evening. Fixed bugs with area transitions, wrote some area specific generators and added the basic system for interactible entities with doors working. Alan Charlesworth sums up his own progress yesterday in his daily vlog.

Follow us and watch Alan thread down this road to ruin on YouTube in true roguelike fashion as we try to make a game in seven days!

Previous reports from Void Sanctum, 7DRL 2015:

  • Day 1
  • Startup
  • Day 0
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