At the end of my last update, Anoxic Depths consisted of 2D cave generation and 2D rotational movement. It now has full 3D cave generation and 3D translation and rotation for movement. Player movement is also slower with a smoother tween to feel more like swimming while still being responsive.
Two other features move Anoxic closer to its cave diving goals. The player can now attach dive lines to solid surfaces to aid in navigation, and careless bumping into walls can rapidly lead to a silt out.
Crossposted at roguelikeeducation.org.