Chess+ Day Six

I haven’t been uploading too many updates since I’ve been working on game feel, which is somewhat difficult to show via screenshots, and I’ve felt too lazy to try and use prose. Oh well.

At this point, gameplay is almost completely done. There are a few changes I’m not 100% sure about, so I’ll be having some friends playtest and give some feedback on them. Even still, those changes are really easy to alter, so I’m feeling pretty dang confident about having the game done by tomorrow night.

I’m not entirely thrilled with the AI, but I also don’t know how I’d change it, so I’m leaving it as-is for now.

There’s a playable demo up at

I’ve learned quite a bit about Unity and turn-based games; overall, I’m happy with the way the game has turned out. I’ll be adding visual polish and balancing difficulty until official release tomorrow.

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