Outlaw Space Day 4

Keeping this post short so as to not force other posts too far down the page. Please be sure to check out the forum thread on Roguetemple for a more detailed breakdown of progress. Thanks!

http://forums.roguetemple.com/index.php?topic=4528.0

Updated Inventory

the inventory system has gone through a revision and now is more user friendly. The updated inventory has functionality for highlighting the rarity of an item. Cool!

Outlaw_Space_Inventory_updated

Map Generation

Random map generation has made good progress. At the moment, the system is functional, although there are still some edge cases and pathing/navigatio issues that need to be addressed. We haven’t nailed down just how big a map will be, but the system can generate a map upwards of 40,000 screens if we want. (not recommended) 🙂 We’ll hopefully start playtesting tomorrow so we should be able to get a good feel for how big a map should be here shortly. The below images show the map system spitting out a small map and a massive one.

Outlaw_Space_map_generation_1Outlaw_Space_map_generation_2

Battle Screen Update

A number of improvements to the Battle Scree including front/back targeting, keyboard inputs, animated damage indicators, AOE damage, healing and even some basic AI.

Art

Some cool stuff coming out from the art team including the player start screen, good progress on the map screens, some item effects and the start of some player animations.

Outlaw_Space_crash_screen

character3

Please come back tomorrow for another update!

 

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