After three days of work, the interface is now slightly more fleshed-out:
From left-to-right we have:
– Top-down ‘radar’ view.
– 3D view (experimental at the moment, and currently still constrained to a flat plane – may try with ‘proper’ 3D movement as well tomorrow).
– Sidebar. The three bars at the top show your weapon power, shield charge and fuel. Below that you have three buttons that control your power distribution; you can direct power into one of those three things for passive bonuses. Below that are the inventory slots.
I’m likely to be busy with other things on Sunday, so this is effectively the half-way mark for me. I’m quite happy with progress so far but there’s a hell of a lot more still to be done.