Day 5 – Rogue AI

Oh man oh man, two days to go and too much to do! This game is so interface heavy that it has loads of fiddly bits – I keep not being able to resist the urge to tweak and add minor things that ultimately only slow down the priorities. I guess thats why the games of my past are known for their polish… I keep adding minor stuff retarded stuff like this, when a normal log message would suffice:

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