Fractured Fates RL – End Of day 5

Dungeon2Since a large part of my goal around this Rouge like is the manipulation and changing of the dungeon generation i spent a long time over the last few days coming up with ways to tune the generations of dungeons and the various parameters that can be modified. there are now large lists of generation materials and forms that need to be created for content but the basic bones of everything is there here’s to very little sleep tomorrow night

 

1 thought on “Fractured Fates RL – End Of day 5”

  1. I love this kind of fractal level design: generate rooms and corridors and empty spaces. then zoom in and generate rooms and corridors *within* that space… very cool. PCG++

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