Today we got some simple item pickups in (UI to show progress on them too) and fixed the transfer of the player from side to side on the stage. The player object still needs to have his rotations fixed, but that should be an easy task. Got the title screen in, transitioning to the level scene. Next to tackle for code is possibly some more intricate block patterns like we’ve wanted for a while now, and level progression (speeding up).
Also spent time ironing out the art assets and pipeline before we implement.
To all a good night!