Day 6 – Rogue AI

I don’t have much time to spend writing this because I’m now on my last day and I feel there’s too much left to do. I only just started dungeon generation late last night, so its going to be a bit simple – but it should suffice for this game. I also haven’t extensively tested or even made any real AIs yet, so hopefully its not too bug ridden. Probably going to have to pull an all nighter tonight. Here’s a screenshot of the test mode – where you can test your AI locally, and also edit the level, add dummy enemies, switch between being a player in the level or a spectator ghost, and if you’re a ghost change the speed of the game. I also managed to get the same chat window into the dungeon screen so spectators can chat with one another in when watching online duels.

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