I made a stalled attempt at a roguelike before Christmas and not many people seemed interested. Darren Grey in fact spat it out like a dummy when he tried it. This made me rethink what roguelike players really want. Namely running away and gambling for their lives.
Basically you’re all cowards.
So I made a game about running away. It’s also a game that explains why you randomly get treasure from animals in action-RPGs. You play a fragile treasure imp that has been summoned to “tag” all the monsters in the dungeon with treasure. You have to find and hit the rampaging dragon before you can leave.