Random Action Arena has been completed, and it does exactly what it says on the tin. There’s a procedurally generated arena and randomly spawning enemies for action.
Learning from last years mild debacle of a gamejam – and the first one I had ever taken part in – I decided to keep things simple this time round. You spawn, blue enemies do melee attacks, red enemies do ranged attacks. You’ve a choice of single or twin stick style input, but my advice would be to avoid single stick. You’ve a standard shot, special heavy attack and speed boost, the latter two recharge, as does health. The more enemies you kill the more time increases, the more time increases the enemies spawn. I could have kept tweaking to get better dynamic avoidance of my Ai but I’ve come down with the lurgy so we will leave this as they are.
All created with Open Source/Freeware apps: Torque3D MIT, Blender.