I think I got as close to “Sleep-Programming” as I could today. By the time I snapped out of it there were a few errors. Spent some time debugging that, but we were way too tired to continue on today. Hopefully we can wrap things up tomorrow with a bit of a reduced scope due to the lost day.
Through the sleepiness we worked on some textures and got a bit of game logic in for losing when falling into any pit that the block patterns create.