Scroll is done!
Today was a scramble, getting 2 new types of levels, level selection screen, and victory animation in, while fixing serveral bugs playtesters found overnight. In the end, I finished 6 hours before deadline.
- 3154 lines of haskell code (excluding level assets)
- 3 different forms of semi-procedurally generated literary levels
- 8 spells
- 18 out of 26 a-z keys have some purpose in the game
- 41 custom haskell data types
- 1 player stat, LENGTH
- 7 days
I’m very glad I chose to partcipate in this crazy 7drl!