My first git commit for this project was on March 7 at 12:00 p.m. A week later, I can call this thing a game.
The game involves sneaking past guards to kill a target and sneaking back again to escape. Along the way lie special abilities, bigger levels, and more and more guards.
I really liked the Dogmatic mode of Red Rogue, so I wanted to make a game that had the same kind of “world only moves when you do” time system. As a side effect, the player can dodge bullets if he’s careful, which is great.
Linux/etc (requires LÖVE (https://love2d.org/))