West Africanesque roguelike set in a life tree some millions of years in the future. The yoghurt will grow and fill the tree, but you can guide and hinder it by dropping some potash and acid on the ground just so you can escape with your life and grab what relics you can, saving half-living ancestors who carry the echoes of a thousand generations. A caustic combination of the the two substances will provoke the growing mass but might just help you push through solid blocks.
With a big push in the end I managed to squeeze most of the things I’d hoped into the game, fairly satisfied with the overall result given the time. Might try and refine it into a puzzle game.
Will see if I can unspool some of the experience when rested!