NoirRL – Finished!

I’m too tired to write all what I want.

First – copypaste from entry post:

Simple idea – make roguelike adventure game based on old noir movies. This is not standard roguelike… Not in details. Gameplay reminds interactive fiction a little.

Player is a detective. It’s only what you need to know at this moment. Traveling around the states, talk to people, solve criminal cases and earn money.

What I personally find most interesting? Solving cases. Each case is assigned to one logical puzzle (in the future, after 7DRL, there will be more puzzles). Depending on the speed of solving the problem is generated one possible scenario (simple – succes, failure, + sort of ‘draw’).


Summary of finished game:

Game is finished.
Gameplay isn’t as varied as I wanted, but it is not boring 😉
Due to the time I had to do puzzles easy to implement (verbal riddles and mazes), perhaps expand this idea in the future.
Due to the time2 game isn’t well-tested, but I programmed carefully and NoirRL should be most bug-free. If it were otherwise – let me know.


windows binary: homefinal

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