Rollgue – Finished!


Download it here:

Whew.. well that was an exhausting week. I want to start by saying ‘allo’ to everyone here. This is my first time participating in a game jam, and it’s been an absolute blast. I saw the #7DRL hashtag on my twitter feed sunday morning and was like “what’s that?” After looking it up I realized that this was the absolute perfect way to spend the week after GDC, after being surrounded by the energy of so many makers.

The game’s idea began with a funny constraint, namely that I’m a 3d artist who can’t make characters to save my life. So when thinking ‘how do i make a rpg without characters’, I stumbled into the goofy idea of using dice for all the agents. This was quickly followed by the idea of having their physics movement become both the ‘roll’ in terms of damage/initiative, and the form of locomotion/attack movement.

The controls are still quite futzy, and if you give it a shot remember the following tip:

Where you click-drag from on the die for a move/attack has a massive influence on the force/spin direction. If you want a straight shot, click on the lower half of the die, if you want a ‘jump’, click from the top surface of the die. There’s a lot of nuance to the behavior, so it might take a while to get used to.

Anywho, I would love any feedback you fine folks might have, I’m over on twitter at @AntonHand. It’s been wonderful following all these cool projects as I’ve worked this week. Final vids tomorrow!



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