I think this may be my first true 7drl success. I started out intending to make xcom without any random combat, and while it is pretty far from that, I think it is still enjoyable. This one I ended up rewriting the rendering stuff about a billion times + built out an svg loader. Both of these things were probably not the best use of my time. But I did get some solid game design iteration in here, which is more than I can say for my past 7drls.
I collaborated with Cale Bradbury who helped out with shaders and graphics, and some music buddies that I haven’t seen in years, but knocked it out of the park.
This is also my first time writing my own story into a game, and even though it is pretty light, I am happy with the result.