Void Sanctum – 7DRL 2015, Day 6 report

Today was the big “encounter” day. I set up a system for monster encounters very similar to how I did treasure for items, added a simple AI controller and set up detection for when being attacked. The day got a bit too busy for me with real-life obligations, so I didn’t get as much done as I had hoped… we’re in for a tight finish in order to get a success out of this!

As usual, Alan Charlesworth talks of his day in his vlog.

Follow us and watch Alan thread down this road to ruin on YouTube in true roguelike fashion as we try to make a game in seven days!

Previous reports from Void Sanctum, 7DRL 2015:

  • Day 5
  • Day 4
  • Day 3
  • Day 2
  • Day 1
  • Startup
  • Day 0
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