Chitinous Crooks: Success

ss+(2015-03-15+at+11.02.02)

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Well, this was my first time doing the 7DRL Challenge. In fact, it was my first time making a game. I didn’t plan anything for this in advance, and was actually caught by surprise when I realized it was 7DRL Challenge week, but I decided to go for it. And it seems like it turned out okay.

Chitinous Crooks is a very traditional roguelike in both gameplay and aesthetics. But you have no experience levels or items to help you, just a random set of god-granted abilities. Each dungeon level, you can use up to three of these, and every time you pass a level your health is restored and you gain additional abilities to choose from.

Special thanks goes to rot.js and the tutorial at the Coding Cookies blog.

Good Points

  • Fight lobsterfolk and crabfolk in an underwater fortress.
  • You can win or lose.
  • A variety of special abilities.
  • In game help screens.
  • I added touchscreen support on the last day. It’s not perfect but it even works on some tablets.

Room for Improvement and Things I Had to Cut for Time

  • I wanted some dungeon decorations. Lobsterfolk statues, moulted exoskeletons and other things to give the Sunken Citadel more atmosphere and less boxy-roomness.
  • Some nice lofi tile graphics would also have been nice.
  • Tweaking difficulty. Sometimes it feels pretty hard but other times it feels too easy. I wonder if I could even that out.
  • I’m sure there are bugs I missed. There are always bugs.

1 thought on “Chitinous Crooks: Success”

  1. I really like this one. The three special abilities a level, with the different interesting abilities, makes for some interesting strategic play.

    I also want to give a shout out to the color scheme and the theming. It’s a pretty standard dungeon-crawler, but the interesting theme carried through with the color scheme makes it feel fresh.

    Well done.

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