HarvestRL – Success?

Well, the game is done. I think it’s within the time frame, I really don’t know. At this point, it’s done, playable, theoretically winnable. I know you can lose, and in several different ways, so that’s at least good news. It’s quite different from what I originally intended, but it stands on its own.

The goal of the game is to save the village from a corrupting evil. Some of the villagers are possessed, the rest are too scared to do anything. You need to find food for the villagers so they don’t starve, and grow more on the little plot of land you’ve been given. You need to find the sacred fruit that can cure the villagers of their possessed state. Once that is done though, you need to find and defeat the source of this corruption. You can try to defeat it before that, but beware of the cost to the village. … oh, and you need to eat too or you’ll die. And remember to get a good night’s sleep, or the exhaustion will knock you out.

The farm is to the southeast of the village. Everything else is explained in the game (including most of what I wrote above). There may be several bugs left, but I really don’t know. At this point, I’m more curious to see what others think.

EDIT: Got a runtime compilation working. Turns out I had to reinstall MinGW, recompile LibTCOD using a fix for a recent bug in MinGW, and then recompile the game with this new library. I think the Windows version now works. Linux and Mac distributions will follow later this week when I get my virtual machines working again.

Windows 32-Bit

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