Huge: Success!


I’ve done a game in a month before, but never in a week… Whew!

Huge is a fairly traditional 2D roguelike that traps the player in caverns with a monstrous creature that wanders in search of him.  You can hear him as he gets closer, so be aware that he’s out there if you’re ready or not.  Defeat creatures to raise your attack and defense, and collect crystals to craft into bombs, which are your only means of defeating the big guy.

Make sure you play with sound on!  It was important to me to build a feeling of dread as you approached the boss, and that fighting him was pure devastation.

Playable in browser using the Unity 4 web player.  If for some reason you have trouble in Chrome, another browser should work fine.  (Sorry if you’re tired of the Oryx sprites, but we work with what we have. 🙂 )

Go HERE to check it out.  You can see some of the iterative phases of the project on my website.


Author: Vertigon

I'm a game development veteran who chose to move from programming to design about 10 years ago. I miss coding and I got really rusty as a result, so I recently have gotten back into Unity as an outlet for my old hacking days.

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