Fehlfunktion – Day 1

 

Development of Fehlfunktion (Dysfunction) went quite well. I’ve got map generation, exploration, doors and pickups. Code is ugly as hell but that does not matter.

The stream made some trouble but in the end it was up for 5 hours. I’ll do a fast motion video in the end.

Here you can see one of the first screenshots of day 1. As usual i’m using my sprites which i draw several years ago (clearly inspired by an old game called cyberdogs)Fehlfunktion Day1

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