Arachne – Day 1

My 7DRL attempt this year is Arachne – a roguelike that swaps out the traditional square or hex-grid map for a spiderweb.  Beyond that I don’t have much of a solid plan – I’ll be playing most of the rest of the design by ear.

Most of day 1 was spent setting up a procedural generation routine for spiderwebs and building the dynamic relaxation engine necessary to get them to deform under gravity.

160306 11Hrs Formfinding

Of course, what can be created can also be destroyed:

160306 11Hrs Destruction

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