Our entry for 7DRL is called BOKTOR and is all about pod racing. Featuring procedurally generated hex-based levels and permadeath, we hope this turn-based racing game checks enough boxes to be considered a roguelike ^_^
Today we mostly spent coming up with the game design for our entry. We put some time into creating mockups for all the different screens that will comprise the game. This way we have a clear outline of what we’re up to the coming week.
We’ll also post updates to our Twitter: https://twitter.com/gebauhaus