Day 2

Managed to hack around rot.js library to give me interpolated camera and character movement (i.e. animations between tiles). This has greatly enhanced the feel of the game as well as makes it much more clear what’s going on (who’s attacking etc…). Also implemented turn scheduling based on actors’ speed, which is cool as you can now run away from slimes, but not bats. Next up is beating some sense into the dungeon generator.

Leave a Reply