Auto RL – Day 1

This year is my second 7DRL, and this time I wanted to push some systems I’ve been tossing around in my head for years.  The plan is to get the player driving an armored car through a post-apocalyptic wasteland, battling bandits and 7DRL2016_Day1salvaging gear while hunting down bounty contracts.  I chose to strip down last year’s entry Huge and use it as a starting point, focusing on significant core mechanical improvements that will hopefully set it apart from that entry.

Day 1 was a busy one, ripping out the fantasy graphics and putting in sci-fi themed ones from Oryx and other sources.  I added facing and vehicle functionality to my entity system, with a variable turn-length based on speed.  I also roughed in an ugly HUD with the various systems I wanted to track. Unity makes a lot of the early stuff fairly simple, but now I actually have to make this stuff work and hopefully fun!

Author: Vertigon

I'm a game development veteran who chose to move from programming to design about 10 years ago. I miss coding and I got really rusty as a result, so I recently have gotten back into Unity as an outlet for my old hacking days.

Leave a Reply