Magnified Library: post 1

7drl screenshot

Here’s my announcement, and a first look at the game (such as it is). Vital statistics: turn-based, grid-based, made in Unity.

The first gimmick you can already see: the player character takes up nine spaces on the grid instead of one. Most attacks and monsters and things will be larger than a tile as well. That way, small monsters (like the m in the image, which will probably be a mouse once it’s finished) will feel small and be tactically different from large monsters. Different weapons will have different areas of effect, so the best one to use will vary depending on the size of the enemy you’re fighting and their position relative to you.

If you can think of any other things to do with a heavy focus on multi-tile entities, please post them in the comments!

The art is a little all-over-the-place at the moment. I need to stop experimenting with it so I can get some actual gameplay done.

1 thought on “Magnified Library: post 1”

  1. Neat! I’ve had multi-tile creatures in the back of my mind for a while so it’s great to see someone really run with it.

    Since you asked for ideas, what if some tiles caused harm, increased or decreased combat abilities, or otherwise affected basic gameplay? So a 3×3 creature who was on 4 attack+ tiles would be able to defeat a 2×3 creature who was on 2 defense- tiles. Or be able to move before most others since they’re on 2 speed+ tiles. Or be invisible since they’re on a visibility- tile. Or something. It seems like there’s a ton of really neat tactical decisions that you can make with this.

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