Skater: end of day 2

Today I was supposed to get map gen finished but I didn’t. The game looks like it’s doing well but it’s mainly because I’m using an engine prototype I developed before last year’s 7DRL so I have a lot of code in it.

Here’s a screenshot: I’m using coherent noise to divide the world up into water, thin ice, ice and snow, then various techniques to place objects on the map. Lights are semi-ugly but I don’t have the time to mess around with them too much.

skater day 2

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