Days 4&5

Didn’t have much time to work on the game yesterday, but today there was nice progress as I added more tiles and drafted several new levels with them, also including a new maze generator. In addition, keys for locked doors are now placed much more intelligently and mobs have a simple walk cycle animations.

I still want to add a few more levels and enemies as well as polish the existing ones. I plan to make the character progression be simple, as in buying perks in special places in the dungeon.

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