bygr – half way point

My attempt this year is ‘bygr’ and is a turn based squad game with rogue-like influences.

I’m 3.5 days through, by my calculations. Time for a quick screenshot and some naive optimism.

Screen Shot 2016-03-10 at 16.30.01

It’s pretty hard to tell from that image – but the game ‘engine’ is pretty much done. There are players, enemies, animation, UI, (rudimentary) abilities and turns. The player has a set of ‘friends’ that have energy and abilities. When they’re all done, the bad guys get a shot.

Next up is adding the surrounding screens and level progression, then the actual real characters and abilities, then the level creation. Leaving user interface and polish to the bitter end!

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