My attempt this year is ‘bygr’ and is a turn based squad game with rogue-like influences.
I’m 3.5 days through, by my calculations. Time for a quick screenshot and some naive optimism.
It’s pretty hard to tell from that image – but the game ‘engine’ is pretty much done. There are players, enemies, animation, UI, (rudimentary) abilities and turns. The player has a set of ‘friends’ that have energy and abilities. When they’re all done, the bad guys get a shot.
Next up is adding the surrounding screens and level progression, then the actual real characters and abilities, then the level creation. Leaving user interface and polish to the bitter end!