Doomed Looters (Success)

Ok, I submitted my little project sunday evening, and then I actually needed to relax (and well, sleep) a little while. But now I guess it’’s time to write some words to introduce you my 7DRL 2016 entry: Doomed Looters. An 2D action roguelike game that tries to improve my 2015 experience, not expanding Down There, but recreating it, with new specifically-made graphic (at least, most of it), and above all with new game mechanisms.

This time you’’ll be able to play with four different heroes: a Thief (average-skilled, able to use defensive magic, and to easily unlock chests), a Knight (strong enough to not be scared too easily), a Wizard (weak, but able to use magic for attack and defense, and able to unlock chests, doors and gates) and a Barbarian (stronger, even if less protected than the Knight). Different players, for an endless dungeon in which each level has a gate to the next one, locked. So, if you’re not playing with a Wizard, you’ll have to find a Golden Key to open it. A key hidden inside some closed or locked loots, maybe placed behind locked doors. Yes, you can open doors with silver keys you’ll find around, but you can also open them smashing them with your sword. Problem is that the place is filled with enemies (spiders, snakes and other creatures) and wasting time opening items and doors won’t be good all the time. So, who you decide to be, will force you to play in a different way – or at least this is my idea. Did I succeed in making all this fuss, fun? It’’s up to you to decide that, if you want to give it a try .-). Here you can download Windows executable (my only official release in competition timeframe, game will be played inside a fixed size windows, not need to install anything – it just write config and scores files in the executable folder) or here you can download Android version from PlayStore.

Quick instructions: use arrow to move around, space to attack with sword. If you got mana you can use X and V to attack/defend yourself with magic.

What can I add? well, I loved to made it. And proud of lot of things in this game (even about some of the spritesheets – even if I can clearly see errors and limits) but I would have liked to add more elements in game (at least a shop to buy potions, using coins), and I’’ve coded till the end, adding and changing things so my main doubt is to have everything not well balanced. Even this time I didn’’t plan well enough – I worked a lot of night hours and I’’m aware I could have decided to do A instead of B and I guess now I’’d have a better game. Or not.

One final note: big part of the graphic is mine, but some specific elements are by Calciumtrice ( This artist is surely a lot better than me, and released wonderful pixel art as CC-BY-3.0. From available art I just picked flags, loots (chest, sacks and barrels) and one frame of snake spritesheet. I changed colors a little in some cases, and I re-animated the snake. Soundtrack (Whoozer and DrumLoop_1_64BPM) has been written and produced by Ove Melaa (

P.S. ah, to restore health you’’ll be able to use healing potions (once you found them) or food (that will be eaten when you stop for a while).

Author: MarcoGiorgini

Marco Giorgini (1971) was born in Modena, Italy, were he still lives with his wife, and where he works as Head of R&D in one of the most important Italian software houses that deal in applied linguistics. As hobby, he created games (mostly unfinished) all his life, and, since 2008, this passion became something a little more "serious" when he started to make games for mobile devices with a friend - under the "MG Production" label. easySoccer, King Soccer, Street Basket: OneOnOne and RoboXcape are probably his most downloaded games.

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