Helix (7DRL 2016 – Success)

I’m happy to announce that I completed my 7DRL, entitled Helix, on Sunday night. I used this year’s challenge as an opportunity to learn C# and Unity. I certainly haven’t become a C# expert in the past 7 days, but I learned enough to make a functional game.

The basic concept is that the game feeds you a set of actions (moves or attacks) that you have to use in order. You can rotate the action by 90, 180, or 270 degrees before executing it. You can also move in the cardinal directions and perform melee attacks. Enemies are one-hit-per-kill and you need to kill all enemies to progress to the next level. Simple enough, right?

Sprites are by Oryx, and the game uses the Unity engine, but I coded everything “from scratch” and didn’t use any frameworks or existing code.

Here’s a short gameplay video:

You can get the game here: https://thesleeve.itch.io/helix

I also made a 20 minute tutorial video here:

Author: TheSleeve

Making my foray into the world of game programming by participating in my first 7DRL. My day job involves designing audio processing electronics for the music tech industry. I am also a polyglot and addicted to travel... I have lived on 3 continents and visited over 40 countries around the world!

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